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Thread Statistics | Show CCP posts - 2 post(s) |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
2
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Posted - 2015.08.31 18:19:00 -
[1] - Quote
Howdy Ratatti and team, Just wondering if its possible to get an update on the feasibility of the powercore and it's streamlining process sonce there's no mention of it on the roadmap. Thanks alot!
Its not that your ideas are bad, its just they dont fit within the realm of possible at CCP Shanghai.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2
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Posted - 2015.09.01 13:46:00 -
[2] - Quote
CCP Rattati wrote:its just a great idea, with a very high workload to convert our assets to. I will try to share an actual example, since I am still working on this.
Take your time, i understand its a tremendous amount of effort.
Im glad its still actively being worked on!
Its not that your ideas are bad, its just they dont fit within the realm of possible at CCP Shanghai.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2
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Posted - 2015.09.02 04:56:00 -
[3] - Quote
xxwhitedevilxx M wrote:CCP Rattati wrote:Luther Mandrix wrote:CCP Rattati wrote:its just a great idea, with a very high workload to convert our assets to. I will try to share an actual example, since I am still working on this. IF you open source it couldn't the community help convert the assets? You get it done quicker and the community gets new content quicker.Win Win This affects the skill tree and converting bonuses to apply to the combination of a powercore and dropsuit. Of course I will try to utilize your feedback and gain some velocity when I can share more. That's a good news indeed! Is there any chance to see something similar to the powercore system for weapons and/or vehicles after the dropsuit powercore system is finished?
I *longingly* refer to that as "Powerplay 2"
Its not that your ideas are bad, its just they dont fit within the realm of possible at CCP Shanghai.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2
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Posted - 2015.09.02 13:36:00 -
[4] - Quote
CCP Rattati wrote:Luther Mandrix wrote:CCP Rattati wrote:its just a great idea, with a very high workload to convert our assets to. I will try to share an actual example, since I am still working on this. IF you open source it couldn't the community help convert the assets? You get it done quicker and the community gets new content quicker.Win Win This affects the skill tree and converting bonuses to apply to the combination of a powercore and dropsuit. Of course I will try to utilize your feedback and gain some velocity when I can share more.
Sir Ratatti is if may, can i inquire also as to how the skill-úsuit bonus interaction works?
Is it that the bonus is coded to the suit, with the skill points being a sort of "gate" that controls if the bonus is applied or not?
If so, would it make sense to build the bonus with skills and have the suit be the "gate"?
It seems (in my head at least) that having the skills be the source of bonuses with suits/powercores acting as on/off switchedls would be easier on code-load and net coding.
Or am i entirely wrong? My coding knowledge is limited to if/then/return statements.
Its not that your ideas are bad, its just they dont fit within the realm of possible at CCP Shanghai.
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